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HIGHLIGH.H
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C/C++ Source or Header
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1980-01-05
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74 lines
/*
* Copyright (c) 1987, 1988, 1989 Stanford University
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided
* that the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation, and that the name of Stanford not be used in advertising or
* publicity pertaining to distribution of the software without specific,
* written prior permission. Stanford makes no representations about
* the suitability of this software for any purpose. It is provided "as is"
* without express or implied warranty.
*
* STANFORD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS.
* IN NO EVENT SHALL STANFORD BE LIABLE FOR ANY SPECIAL, INDIRECT OR
* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
* DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION
* WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
// $Header: highlighter.h,v 1.10 89/10/09 14:48:04 linton Exp $
// declares classes HighlighterParent and Highlighter.
#ifndef highlighter_h
#define highlighter_h
#include <InterViews/scene.h>
// A HighlighterParent creates a highlight painter for its interior
// Highlighters to share.
class HighlighterParent : public MonoScene {
public:
HighlighterParent();
~HighlighterParent();
boolean SameOutputAs(Painter*);
Painter* GetHighlightPainter();
protected:
Painter* highlight; // stores painter to give interior Highlighters
};
// A Highlighter draws itself and highlights or unhighlights itself on
// command.
class Highlighter : public Interactor {
public:
Highlighter();
~Highlighter();
void SetHighlighterParent(HighlighterParent*);
void Highlight(boolean on);
protected:
void Reconfig();
HighlighterParent* hparent; // gives us highlight painter if it's nonnil
boolean highlighted; // stores true if we should be highlighted
Painter* highlight; // draws us with reversed colors
Painter* normal; // draws us with normal colors
};
#endif